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Showing posts with label ~r:unchanged. Show all posts
Showing posts with label ~r:unchanged. Show all posts

Garbage

Garbage

n. See CODE-G, GARBAGE COMPACTOR.

General Merchandise

General Merchandise

n. The DEPARTMENT that deals with inedible non-perishables such as toothbrushes, shampoos, makeup, toys, CLIP STRIPS of ITEMS hanging from SHELVES around the STORE, and so on. Also simply GM.

Get Around

Get Around

v. In general, to make a complete circuit of either the entire STORE, or your DEPARTMENT'S area of responsibility. Specifically, to tidy up and BLOCK those areas: “Be sure to get around.” (E.g., at the end of your shift.) See also, WALK THE STORE.

Glass

Glass

n. From PLEXIGLAS®.” Thick, slightly flexible plastic sheets are pre-cut to size, some with two rounded corners, for use in DISPLAYS, where they are laid horizontally to separate and support STACKED layers of PRODUCT. Also, PLEXI.

NOTE: On occasions when you have the opportunity, the hot setup is to slightly back-set the Glass (e.g., ¼–½ inch; 1–2 cm) between layers of DISPLAYS, so it doesn't show—for instance, when laying in Glass for strength between layers of WINDOW-CUT CASES of laundry detergent, elbow macaroni, bundles of picnic napkins, and so on. But, for things like glass jars of spaghetti sauce, no. Those should get full support, right up to the edge.

Glider

Glider

n. See RUNNER.

GM

GM

n. See GENERAL MERCHANDISE: (Page:) “Someone from GM please call extension 300.”

Goodwill

Goodwill

n. A CUSTOMER'S desire to return to a place of business where they have been well served. “Customer goodwill keeps us in business!”

Goose-Neck

Goose-Neck

n. A SIGN HOLDER whose frame is elevated on a long, either fixed-length or adjustable support, typically of either chromed or black metal. See also DUCK-FOOT, SWAN-NECK. See photo at SIGN HOLDER.

Grocery Manager

Grocery Manager

n. The immediate boss of STOCK CLERKS, including all those on both DAY-SHIFT and NIGHT CREW. The Grocery Manager gives instructions, handles PRODUCT ordering using the GUN, interacts with VENDORS, manages INVENTORY, directs the building of DISPLAYS, etc.